Five Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a pastel vest and prefers black and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his beige fur down. He has a dull look in his yellow eyes.
Personality: Five is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Five was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. By chance he met his brother recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother
Ideals: Extrovert. Flaws: Ugly. Bonds: Family, Poor, Immigrant. Occupation: Locksmith
Voice: Whispers
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 8000 cp. A pair of silk slippers encrusted with tiny pearls. (30 gp). Large well-done wool tapestry (600 gp).
Nora Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a custom-built plate barding that's adorned with red lining and desert motifs. She keeps her long silver hair kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: When she was but 4 years old her parents immigrated from the south. As a young adult she joined a group advocating for an improvement in Halfling conditions. She moves from town to town, unable to find a place to settle.
Motivation: She feels threatened by others; and she is not mentally stable, and does not behave rationally
Ideals: Impeccable. Flaws: Insane, Fearful, Racist. Bonds: Immigrant. Occupation: Navigator
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 370 gp. 2 Antitoxin.
Zanna Sympony, Female Gnome [Permalink]
Personal [hide]
Description: This woman is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. She has a penchant for wearing a ring with an oversized amber on her left hand. Her black hair is thinning but still full. Her eyes are blue and beady.
Personality: She is witty, but her monotone delivery comes off as unnerving She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.
Motivation: She has passion for adventuring and risk; and her relatives are trying to arrange a marriage
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Adventurer, Military, Family. Occupation: Courier
Voice: High pitched and raspy
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Auran, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 pp. Malachite (12 gp).
Duergath Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is generally well dressed albeit a few years behind the times. His red hair has been sun bleached extensively. He wears large thick round spectacles.
Personality: Duergath speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: Duergath was born with his mother's beautiful face. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has dedicated himself to building a better trade route.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Impeccable, Gifted. Flaws: Racist. Bonds: Attractive, Adventurer. Occupation: Hunter
Voice: Eastern European accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 6
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 3 (-4) | 16 (+3) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged -2 / 1d4-4, Grapple +1
Possessions: 1000 cp.
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