Charles Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. With bright auburn hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A friendly and beautiful Half-Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Bonds: Attractive, Slave, In love. Occupation: Dilettante
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 14 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 8 (-1) | 18 (+4) | 7 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple +2
Possessions: 30 gp.
Burgell Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his auburn hair up in a very large beehive style do. He has a dull look in his hazel eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with finding treasure.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A strong sense of loyalty to Halfling people; and he's looking for his big break
Ideals: Justice. Flaws: Disease, Racist. Bonds: Adventurer, Nature. Occupation: Animal Trainer
Voice: Russian accent
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 90 gp. 1 Darkwood Buckler.
Quick Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a pastel poncho over his likewise colored trousers and shirt. His yellow fur is matted, messy, and big. He wears an eyepatch.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Quick lived on a farm with his father, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has been saving his money to try and buy his sister's freedom.
Motivation: He loathes his own lifestyle.
Flaws: Ugly, Depressed. Bonds: Enemies, Family. Occupation: Shipwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp.
Dara Amakiir, Female Elf [Permalink]
Personal [hide]
Description: This tall, slender woman wears a custom-built plate barding that's adorned with tan lining and desert motifs. Her Stetson hat is riddled with cuts and holes. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Days after completing her studies, news broke out that her hometown was attacked by orcs. Dara was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it.
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Adventurer, Criminal record. Occupation: Laborer
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp.
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Their contribution stands as a beacon of hope for all adventurers!


