Baelitae Goltorah, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She has a tattooed face.
Personality: Baelitae speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was born in the south, but her parents moved at a very young age to the north. She struck it rich when she found rare goods in large quantities. She moves from town to town, unable to find a place to settle.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Fighting, Athletic, Impeccable. Bonds: Rich, Immigrant. Occupation: Miller
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 14 (+2) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
Caramip Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she prefers to wear blue pants and tee shirts. She sports white long hair. She has several tiny aquamarine earrings on each ear.
Personality: Caramip is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She invites people to come help in her community garden.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mercenary arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy.
Ideals: Extrovert, Philantrophist, Logical. Bonds: Rich. Occupation: Mercenary
Voice: Timid voice
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 120 gp.
Jarana Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman has a large grey mantle and cape that has been intricately interwoven into her black robe. She has slicked back white hair. She wears a mask on her face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. The war was a terrible time for her, and Jarana does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born the only child of a wealthy merchant. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has been a successful dealer in antiques buying low and selling high.
Motivation: She's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Poor, Military. Occupation: Architect
Voice: Low range voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 800 sp. 1 Masterwork Common Melee.
Shamash Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'6" and dresses well, wearing green shirts, loose pants, and blazers most of the time. His left leg appears badly burned and disfigured. He keeps his white crest in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the south his family was never financially stable. He found a children's book about a Dragonborn Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero.
Flaws: Racist. Bonds: Attractive, Adventurer, Poor. Occupation: Engraver
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 7 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 30 gp.
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