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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Jillian High-hill, Female Halfling [Permalink]

Personal [hide]

Description: This woman dresses in collared shirts and wears a proper scarf over her head. She has a penchant for wearing a ring with an oversized emerald on her right hand. She wears her black hair down. Her ears are large.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is afraid of women and trembles around them

History: She was born a particularly ugly child, much to the horror of her parents. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Money/treasure; and she is greedy

Ideals: Joker, Gifted. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Miner

Voice: Raspy

Attributes [hide]

Jillian High-hill, Female Halfling Sorcerer 1
Small (2'9") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 8 (-1)11 (+0) 14 (+2)13 (+1)
Skills Religion +2, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30 pp. 1 Masterwork Common Melee.


Social Check DCs


Helen Cornish, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She sports grey clothing, slightly heavier than average wear. Her hair is silver and curly. She is baby faced.

Personality: She dislikes all the random violence that takes place in the west. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Herbalist arts, while her mother instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Helen took refuge in the large cave and found the beat up sai and armor she uses now. She has worked as a Herbalist like her father before her.

Motivation: Money/treasure; and she is greedy

Ideals: Athletic, Pacifist. Bonds: Job, Rich, Nature. Occupation: Herbalist

Voice: Slurs words

Attributes [hide]

Helen Cornish, Female Human Fighter 1
Medium (4'11") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills Sleight of Hand +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 6000 cp. Tourmaline (110 gp).


Social Check DCs


Andry Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: This southern woman wears light armors faded through time and improper care. Her clothes are grease stained in places. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is overprotective of those who hire her services. She is lazy and tries to find solutions quickly.

History: Andry was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A few years later when the west was not economically sound they moved to her current location. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To clean up the streets; and to protect her home

Flaws: Lazy. Bonds: Poor, Immigrant, Guardian. Occupation: Spy

Voice: Slow speaker

Attributes [hide]

Andry Whispermouse, Female Halfling Warrior 2
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)9 (-1) 9 (-1)11 (+0)
Skills Insight +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 350 gp. 1 Buckler.


Social Check DCs


Waywocket Folkor, Female Gnome [Permalink]

Personal [hide]

Description: This western woman wears rags and sports a simple walking cane. Her clothes are grease stained in places. Her hair is cut close to her head. She has brown eyes and a tan hat with a white feather.

Personality: She is irascible and easily irritated. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised in a desert tribe. A few years later when the south was not economically sound they moved to her current location. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's looking for her big break.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Immigrant, Adventurer, Nature. Occupation: Glassblower

Voice: Sighs a lot, exhausted

Attributes [hide]

Waywocket Folkor, Female Gnome Warrior 1
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)11 (+0) 9 (-1)8 (-1)
Skills Persuasion +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 gp. 1 Magnifying glass.


Social Check DCs

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