Andry Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a white vest and prefers pastel and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is muscular with a powerful set of arms. Her silver hair is singed and shortened. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is irascible and easily irritated. Energy wise she seems alert and responsive.
History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. After a long history of fighting, Andry and her spouse have recently divorced.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Professionalism. Flaws: Ugly, Insane, Antagonistic. Bonds: Criminal record. Occupation: Fisher
Voice: Sleepy voice
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp.
Matilda Darlington, Female Human [Permalink]
Personal [hide]
Description: 4'7" and muscular, this southern woman wears baggy grey pantaloons and a brown scarf. She keeps her brown hair in a pixie cut. She is baby faced.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a ruthless business woman, a trait she acquired from her mother.
History: From birth she was tutored by a cruel and relentless mentor. She was an athlete and attended two major summer competitions. She never won. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Retire the richest woman in the south.
Ideals: Athletic, Entrepeneur. Flaws: Terse. Bonds: Mentor, Rich. Occupation: Adventurer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 15 (+2) | 7 (-2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 1000 cp.
Diggory Weston, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a small bristly mustache and wavy chestnut hair. His eyes, though not visible through his cowl, are hazel.
Personality: Diggory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is obsessed with a lost civilization.
History: Diggory lived on a farm with his mother, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered music. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Doesn't want to be a Mortician and was forced into it by his family; and wants a kiss
Ideals: Artistic. Bonds: Rich, Adventurer, Family, Has a crush. Occupation: Mortician
Voice: Low range voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 110 gp.
Don Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is short and golden. His eyes, though not visible through his cowl, are hazel.
Personality: He is fixated on the number 15. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is used to getting what he wants. In part because he is a meticulous planner.
History: Don was born in the east. At a young age he loved to build and create. In his 13th year, his parents were killed by a brigands raid, leaving Don alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.
Ideals: Professionalism, Persistence. Flaws: Insane. Bonds: Poor, Enemies. Occupation: Map Maker
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 5 (-3) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 280 gp. Rhodochrosite (13 gp).
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