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NPC Generator

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Advanced [show]


Barbena Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and dresses like a well dressed Dyer does. Her blonde hair is cut short with large spiked bangs in the front. Her eyes are likewise amber.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. The war was a terrible time for her, and Barbena does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Gifted from a young age, Barbena studied abroad. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She tends to her Dyer job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted. Flaws: Cynical, Depressed. Bonds: Job, Military. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Barbena Foamtankard, Female Dwarf Adept 1
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 19 (+4)8 (-1) 13 (+1)3 (-4)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 150 gp.


Social Check DCs


Millicent Springfield, Female Human [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She sports brown clothing, slightly heavier than average wear. Her whole body is exceptionally muscular. Her white hair is styled in orderly dreadlocks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She snorts whenever she laughs or is feeling confident. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Millicent hails from a village terrorized by gnolls. At some point she was captured by gnolls and was tortured. After several years of this she finally managed to escape. She hasn't been sleeping well lately.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Insomniac. Bonds: Immigrant, Enemies, Slave. Occupation: Marshal

Voice: Smoker's lung

Attributes [hide]

Millicent Springfield, Female Human Bard 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)6 (-2) 12 (+1)7 (-2)
Skills Medicine +3, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 cp.


Social Check DCs


Lidda Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears white painted combat armor at almost all times. Her hair is always cut to a buzz. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is frequently practicing swordplay.

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Sabotage a competitor.

Flaws: Ugly. Bonds: Job, Military, Criminal record. Occupation: Brewer

Voice: Old Prospector

Attributes [hide]

Lidda Whispermouse, Female Halfling Monk 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 12 (+1)9 (-1) 6 (-2)5 (-3)
Skills History +1, Perception +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 70 gp.


Social Check DCs


Imsh Payton, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a white coat over a green low-cut shirt, and a broad hat upon his head. His whole body is exceptionally muscular. His red hair is kept up in a ponytail inside a broad hat. He wears a mask on his face.

Personality: Imsh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He hasn't been sleeping well lately.

Motivation: To unite with his brother; and doesn't want to be a butcher and was forced into it by his family

Ideals: Extrovert. Flaws: Disease, Insomniac. Bonds: Immigrant, Family. Occupation: Butcher

Voice: Speaks with a cold

Attributes [hide]

Imsh Payton, Male Half-Orc Sorcerer 2
Medium (6'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)9 (-1) 7 (-2)9 (-1)
Skills History +1, Performance +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp.


Social Check DCs

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