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NPC Generator

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Advanced [show]


Silaqui Othronus, Female Elf [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of her god around her neck, and a whip on her belt. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is cut close to her head. Her eyes are likewise violet.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She would rather hide behind her crafts than deal with other people.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels the way she acts is they only way to get by in the world

Ideals: Fighting, Disciplined, Artistic. Flaws: Shy, Disease. Occupation: Miner

Voice: Pirate accent

Attributes [hide]

Silaqui Othronus, Female Elf Warrior 2
Medium (5'3") Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 5 (-3)10 (+0) 9 (-1)6 (-2)
Skills Acrobatics +2, History +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Pearl Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and is dressed in an above average manner. She has done her best to style her silver hair to look like a famous performer. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is able to make almost anything out of random pieces of junk.

History: She was born in a small desert village. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion.

Ideals: Athletic, Gifted. Bonds: Attractive, Nature, Adventurer. Occupation: Carpenter

Voice: Jamaican accent

Attributes [hide]

Pearl Tealeaf, Female Halfling Barbarian 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)7 (-2) 18 (+4)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 30 gp.


Social Check DCs


Enidda Daergel, Female Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she dresses well, typically a more casual-formal manner. Her hair is white and curly. She wears crescent spectacles with a black brim.

Personality: A skeptical and narcissistic woman, Enidda's first love is herself. Her second love is also herself. She is obsessed with a lost civilization.

History: She was born several months after her father was called into army service. Her father was very strict, and drilled into her lessons on being the perfect lady. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She feels the way she acts is they only way to get by in the world; and meet up once more with her childhood friend

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Adventurer, Military. Occupation: Stylist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Enidda Daergel, Female Gnome Cleric 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 16 (+3)9 (-1) 8 (-1)11 (+0)
Skills Intimidation +2, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. Freshwater pearl (4 gp). 1 Masterwork Common Melee.


Social Check DCs


Three Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has done his best to style his lavender fur to look like a famous performer. He is baby faced.

Personality: A skeptical and narcissistic man, Three's first love is himself. His second love is also himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Three is combative with any and all who dare try his patience in the slightest.

History: He was born in a small plains village. Three was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Three decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A rival would like him out of the picture; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Justice. Bonds: Rich, Nature, Criminal record. Occupation: Weaver

Voice: Rolls R's

Attributes [hide]

Three Of Ale, Male Tabaxi Monk 2
Medium (5'8") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 15 (+2)10 (+0) 12 (+1)10 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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