Fallond Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his white hair down. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Fallond speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the east. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Fletcher
Voice: Sensual and smooth
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Ootah England, Female Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned female wears a faded coat and loose pants complete with feathered hat. She is tall, broad shouldered and powerfully built. Her golden hair is greying along the sides and has receded to reveal a widow's peak. She is baby faced.
Personality: Ootah is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a very good compulsive liar and kleptomaniac.
History: The child of a Crown-heir, who enjoyed hunting, Ootah was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ootah took refuge in the large cave and found the beat up pickaxe and armor she uses now. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is a bit of a kleptomaniac.
Ideals: Extrovert. Flaws: Mundane. Bonds: Criminal record, Nature. Occupation: Body Guard
Voice: French accent
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 6 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 5 (-3) | 9 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 150 pp. 1 Everburning torch.
Arha Presley, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears black leather gloves, a black jacket, and tight pants. Her silver hair is heavily combed to the right. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Her job bores her to no end. She has decided to make it more interesting.
History: She was raised in a desert tribe. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has decided she is irredeemable; and she wants to meet her childhood hero
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Criminal record, Nature. Occupation: Sculptor
Voice: Low range voice
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 3 (-4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 500 sp. 1 Masterwork Common Melee.
Arara Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: This woman dresses well, wearing blue shirts, loose pants, and blazers most of the time. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her black hair is smooth and relatively long. Her eyes are brown and catlike.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. From her teen years she was always beautiful and desirable, so people have always doted on her. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it.
Ideals: Opinionated, Artistic. Flaws: Cynical. Bonds: Attractive, Rich. Occupation: Dilettante
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 3 (-4) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp.
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