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NPC Generator

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Advanced [show]


Veit Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a pastel scarf. His broad hat is riddled with cuts and holes. His ears are large.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is obsessed with his god.

History: He comes from a rich eastern family. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Veit took refuge in the ruined castle and found the beat up axe and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is content

Flaws: Ugly, Mundane. Bonds: Religious, Rich, Nature. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Veit Hammerstone, Male Dwarf Ranger 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)9 (-1) 12 (+1)10 (+0)
Skills Arcana +1, Nature +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2000 cp.


Social Check DCs


Efferil Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is renowned for his bright yellow suits and hats. His white hair is singed and shortened. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born at the edge of vast mountains. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Joker. Flaws: Ugly, Addict, Insane. Bonds: Nature. Occupation: Dilettante

Voice: Loud with bravado

Attributes [hide]

Efferil Othronus, Male Half-Elf Adept 1
Medium (5'2") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Athletics +2
Senses Passive Perception 10
Languages Common, Elven, Orc, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Bilbron Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is typically in his Miller uniform, and carries bows. His head has been shaved. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a small toy that he constantly fidgets with.

History: He got into the Miller business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Miller for hire.

Motivation: Expand his business; and to be a detective again

Ideals: Fighting, Joker. Flaws: Ugly, Addict. Bonds: Job. Occupation: Miller

Voice: Timid voice

Attributes [hide]

Bilbron Wildwander, Male Gnome Commoner 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 12 (+1)16 (+3) 12 (+1)9 (-1)
Skills Performance +1, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Celestial, Ignan
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 1000 cp. Silver chalice with lapis lazuli gems (110 gp).


Social Check DCs


Jade Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time, and carries ceremonial daggers. His fur is white and curly. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Jade grew up listening to his father's many stories. He found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Passionate. Flaws: Addict. Bonds: Attractive, Adventurer. Occupation: Weaver

Voice: Speaks like tongue is numb

Attributes [hide]

Jade Mirror, Male Tabaxi Sorcerer 1
Medium (5'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 8 (-1)6 (-2) 14 (+2)15 (+2)
Skills Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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