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NPC Generator

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Advanced [show]


River Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries a battered halberd and tarnished sword as well. Her cinnamon fur is slicked back into a classic pompadour. Her hazel eyes are passionate and lively.

Personality: She is a Sage first and foremost. She believes firmly that knowledge should be universal. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born the only child of a wealthy merchant. She was an apprentice working in her father's forge. She left for the south, certain she would find work there.

Motivation: To be a Miller again; and wants to open a new tavern

Ideals: Fighting, Entrepeneur. Bonds: Poor, Job, Immigrant. Occupation: Sage

Voice: Speaks with lower jaw sticking out

Attributes [hide]

River Of Shadows, Female Tabaxi Warrior 2
Medium (4'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 9 (-1)10 (+0) 13 (+1)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1

Possessions: 240 gp.


Social Check DCs


Emma Everleigh, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears skinny pants and wears a grey and green robe with the hood down, she is not a threatening figure. Her tied-back hair is chestnut. Her violet eyes are passionate and lively.

Personality: She likes to make people angry or surprised. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Emma took refuge in the old dungeon and found the beat up falchion and armor she uses now. She has dedicated herself to building a better village for her children.

Motivation: Marry her sister to traveling adventurers; and she wants to meet her childhood hero

Flaws: Antagonistic, Fearful. Bonds: Nature, Adventurer, Family. Occupation: Bather

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Emma Everleigh, Female Human Druid 1
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)11 (+0) 13 (+1)13 (+1)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 sp. 1 Banded mail.


Social Check DCs


Leaf Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple pastel robe with red stripes complete with hood. He carries with him a set of morningstars on his belt, each one with a aquamarine on the hilt. He has styled his white fur well, parting it to the left. He wears a mask on his face.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He comes from a rich southern family. In his youth he was a Carter, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy.

Ideals: Fighting. Flaws: PTSD. Bonds: Attractive, In love, Rich. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Leaf Shoe, Male Tabaxi Bard 1
Medium (6'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)14 (+2) 14 (+2)17 (+3)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: Just what you see.


Social Check DCs


Charles Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. He carries with him a set of daggers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is long and white with streaks of red, and is pulled back with small yellow clips. His beard is red, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. Charles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was always a brilliant, if unscrupulous mind. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Fighting, Professionalism, Logical. Flaws: Insane, Hedonist. Bonds: Debt. Occupation: Guard

Voice: Jittery and nervous

Attributes [hide]

Charles Aloro, Male Half-Elf Ranger 1
Medium (4'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)12 (+1) 6 (-2)12 (+1)
Skills Arcana +3, Stealth +2
Senses Passive Perception 8
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs

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