Arumawann Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tight fitting clothing which further accentuates his frame. He has chestnut hair. His eyes are brown.
Personality: This man loves poetry and to teach people poetry more than just about anything. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His mother was a soldier and died while he was still young. Arumawann was left his mother's suit of armor and trained in its use and care. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants revenge against orcs; and he has a crush on the local unemployed
Ideals: Artistic. Bonds: Attractive, Job, Military, Has a crush, Enemies. Occupation: Mortician
Voice: Spanish accent
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 8
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 17 (+3) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1
Possessions: 290 gp.
Skamos Pandaemonium, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor, and carries kukris. His hair, while still mostly silver, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.
Personality: Always inclined to offer people food he seems plenty friendly. He is lazy and tries to find solutions quickly.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Philantrophist. Flaws: Ugly, Lazy. Bonds: Nature. Occupation: Animal Trainer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 130 gp. Deep green spinel (60 gp). Brown-green garnet (60 gp). 1 Masterwork Common Melee.
Anne Yardley, Female Human [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has wavy blonde hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her 17th year, her parents were killed by a goblins raid, leaving Anne alone in the world. After a stint in an orphanage, she was adopted. Due to her spouse's obsession with being a Sculptor they were divorced and she won custody of their daughter. She worked as a Guard, and she later adopted a second daughter.
Motivation: To share knowledge with the world; and money/treasure
Ideals: Logical. Flaws: Insane. Bonds: Enemies, Rich, Family. Occupation: Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 6 (-2) | 6 (-2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 370 gp.
Qemuel Grief, Male Tiefling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a green and grey robe with the hood down. He has a moderate pudge and is not very fit. His chestnut hair is long and unkept. He has black eyes and a green hat with a grey feather.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the north to a Map Maker, Qemuel learned a great deal about his mother's area of expertise. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has drifted from career to career and currently works as a Map Maker.
Motivation: To be a Sailor again.
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Job, Debt. Occupation: Map Maker
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Jasper (80 gp).
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