Harriet Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: This woman stands a little under 2'9" and is a bit bulky. She is very muscular particularly in the legs. She very much looks the part of a Locksmith. She sports blonde long hair. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She does not trust anyone and sleeps with one eye open.
History: Harriet was born with her father's beautiful face. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.
Motivation: To get a good night's sleep; and she is unsatisfied with her job
Ideals: Optimist. Flaws: Insomniac. Bonds: Job, Attractive, Rich. Occupation: Locksmith
Voice: French accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 700 sp. 1 Masterwork Common Melee.
Gurdis Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears skinny pants and wears a grey and violet robe with the hood down. Her chestnut hair is lengthy. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. A friendly and beautiful Dwarf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born to a criminal king-pin and mafia family Through the years after Gurdis was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Gurdis's mother didn't care for her much, and the feeling was mutual. Days after completing her studies, news broke out that her hometown was attacked by goblins. Gurdis was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she's attracted to the pc
Flaws: Antagonistic. Bonds: Enemies, Attractive, Criminal record, Has a crush. Occupation: Apothecary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 90 gp.
Great Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a brown coat over a blue low-cut shirt, and a deerstalker hat upon his head, and a wedding ring on his left hand. His red fur is heavily combed to the left. His skin is flawless and his green eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village he learned the ways of the warrior from his father. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love
Ideals: Fighting. Flaws: Antagonistic. Bonds: In love, Attractive, Nature. Occupation: Masseuse
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 9 (-1) | 6 (-2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 120 gp.
Ida Roscoe, Female Human [Permalink]
Personal [hide]
Description: She wears a brown costume with the symbols of death on her torso. Her golden hair is kept up in a ponytail inside a small hat. Her gray eyes dart from person to person.
Personality: She is a Mason first and foremost. She believes firmly that knowledge should be universal. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mason arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She is untrained/undisciplined, which makes her dangerous.
Motivation: Several ex partners dislike her way of doing things and want revenge; and find a way to reverse the transformation of her sister
Flaws: Insane. Bonds: Job, Family, Rich, Enemies. Occupation: Mason
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
Possessions: 70 gp. Rock crystal (70 gp). 1 Masterwork Common Melee.
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