Matilda Halsey, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman very much looks the part of a Detective. Her hair is auburn and curly. She has a tattooed face.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is a font of random trivia from the lore and stories she has discovered
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an athlete and attended two major summer competitions. She never won. She has worked as a Detective like her father before her.
Motivation: To share knowledge with the world; and expand her business
Ideals: Logical, Gifted, Athletic. Bonds: Job, Attractive. Occupation: Detective
Voice: Italian accent
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 28 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 110 gp. Brass mug with jade inlays (500 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Large well-done wool tapestry (500 gp).
Breena Dunben, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a tan shirt with thin black vertical stripes and tan pants. Her chestnut hair is kept up in a ponytail inside a Stetson hat. Her eyes are a pleasant gray.
Personality: Breena is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Breena hails from a village terrorized by illithids. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is unsatisfied with her job; and many illithids want her driven away
Ideals: Extrovert. Bonds: In love, Enemies, Rich, Job. Occupation: Shoemaker
Voice: Nasally tone
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 220 gp. 1 Masterwork Common Melee.
Neega Hadley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black shirt with thin pastel vertical stripes and tan pants. Her tied-back hair is blonde. She wears a mask on her face.
Personality: She acts crazy and hedonistic. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was raised in a white middle class family as the only child. Like her father and her brother before her, after school she went straight into learning to become a Blacksmith. She became a Blacksmith soon after.
Motivation: To end her boredom.
Flaws: Hedonist, Impulsive, Mundane. Bonds: Job. Occupation: Blacksmith
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 9 (-1) | 4 (-3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp. Red-brown spinel (160 gp).
Thorpe Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of sickles, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his white hair. His eyes are likewise violet.
Personality: Thorpe is depressed about a lot of things. He tends to be a nihilist. The war was a terrible time for him, and Thorpe does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Thorpe was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Ideals: Entrepeneur, Fighting. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Architect
Voice: Soft and melodious
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
