Gomory Skill, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an entirely green suit with black socks and a vest with buckled shoes. She has a slight overbite and is overall scrawny. She has dyed her greying black hair a little too much giving a sharp black color. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She speaks before she thinks and is too direct. Flattery will make her almost putty in your hands.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Days after completing her studies, news broke out that her hometown was attacked by brigands. Gomory was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: Many brigands want her driven away; and several ex partners dislike her way of doing things and want revenge
Flaws: Insane, Impulsive, Selfish. Bonds: Religious, Enemies. Occupation: Server
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 60 gp. 1 Masterwork Common Melee.
Zephan Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears a tight fitting black shirt and pants and is in decent physical shape. His chestnut hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. Animals are drawn to him, and he is able to talk to them.
History: The child of a Miller, who enjoyed hunting, Zephan was taken on many hunting expeditions. Zephan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Some 9 years later his spouse died after the birth of his son. Heartbroken, Zephan never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He has a crush on the local Miller; and he wants to get laid
Ideals: Justice, Gifted. Bonds: Nature, In love, Has a crush. Occupation: Miner
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 5 (-3) | 4 (-3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. 1 Masterwork studded leather. 1 Chain shirt.
Merihim Power, Male Tiefling [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has styled his brown hair well, parting it to the left. His silver eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has all his life been fascinated with poetry.
History: Merihim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 12th year, his parents were killed by a giants raid, leaving Merihim alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Merihim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He is unsatisfied with his job; and he wants revenge against giants
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Enemies, Job. Occupation: Detective
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 sp. 1 Masterwork Artisan’s tools.
Ida Huckabee, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a large grey jacket. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has wavy red hair. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Ida is depressed about a lot of things. She tends to be a nihilist. She believes the world needs to unite to get rid of orcs once and for all.
History: She was born to loving parents in a slum to the west. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She left for the west, certain she would find work there.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Flaws: Depressed. Bonds: Attractive, Enemies, Poor, Immigrant. Occupation: Knight
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 4 (-3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 30 gp. 1 Masterwork Uncommon Weapon.
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