Kassoon
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NPC Generator

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Advanced [show]


Gunter Blakely, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Banker uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has done his best to style his black hair to look like a famous performer. His gray eyes peer out from beneath his top brown hat.

Personality: Eccentric and domineering, Gunter will drive conversation. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gunter was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Banker for the past few years.

Motivation: To be a Jeweler again.

Ideals: Extrovert, Artistic. Bonds: Job, Attractive. Occupation: Banker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gunter Blakely, Male Human Ranger 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs


Moon In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying orange fur a little too much giving a sharp orange color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Moon grew up listening to his mother's many stories. He worked as a nervous Mortician and found it very stressful. Days after completing his studies, news broke out that his hometown was attacked by drow. Moon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He wants revenge against drow; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Job, Enemies. Occupation: Mortician

Voice: Laughs frequently while speaking

Attributes [hide]

Moon In the Morning, Male Tabaxi Warlock 1
Medium (5'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)12 (+1) 14 (+2)9 (-1)
Skills Athletics +3, Investigation +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 200 sp. Chrysoberyl (140 gp).


Social Check DCs


Hamil Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a red collared shirt and brown pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His hair is short and chestnut. He is very pretty but has cold, dead eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Hamil grew up listening to his father's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: A need for knowledge about a nearby landmark; and he feels that his past leaves him morally obligated to help

Flaws: Insomniac, Fearful. Bonds: Attractive, Adventurer, Criminal record. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Hamil Quickstep, Male Halfling Barbarian 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)13 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 6000 cp.


Social Check DCs


Furrele Lhamboldennish, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is muscular with a powerful set of arms. Her crest is copper, silky, and of moderate length. Her gold eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is a very good compulsive liar and kleptomaniac.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her childhood dream was to be a Miller, but she was a colossal failure. She used her abilities to trick people and travel the world for free.

Motivation: She has decided she is irredeemable; and to be a miller again

Bonds: Attractive, Job, Criminal record, Military. Occupation: Apothecary

Voice: Scratchy, weak

Attributes [hide]

Furrele Lhamboldennish, Female Dragonborn Wizard 2
Medium (6'7") Dragonborn, True Neutral (CR 2)
Armor Class 10
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 5 (-3)12 (+1) 10 (+0)14 (+2)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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