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NPC Generator

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Advanced [show]


Trail Running, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is typically in her Doctor uniform. She has wavy yellow fur. Her fair skin shows little sign of her aristocratic breeding.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has a small toy that she constantly fidgets with.

History: Born in the north to a Doctor, Trail learned a great deal about her father's area of expertise. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has set out to sabotage the competition.

Motivation: Further expansion of business; and expand her business

Ideals: Impeccable. Flaws: Addict. Bonds: Job, Immigrant, Attractive. Occupation: Doctor

Voice: Gruff and masculine

Attributes [hide]

Trail Running, Female Tabaxi Aristocrat 1
Medium (4'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 13 (+1)9 (-1) 11 (+0)12 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 40 gp. Red spinel (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Egelina Shirley, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a brown coat over a blue low-cut shirt, and a deerstalker hat upon her head. Her white hair is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Egelina was left her father's suit of armor and trained in its use and care. She's also a talented Healer, but doesn't like to broadcast it.

Motivation: Wants to raise her children well; and to reunite with her absent father

Flaws: Antagonistic. Bonds: Job, Military, Family. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Egelina Shirley, Female Human Monk 2
Medium (4'8") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 30 pp. 1 Holy water.


Social Check DCs


Vadania Hanali, Female Half-Elf [Permalink]

Personal [hide]

Description: An older woman who wears a violet coat over a grey low-cut shirt, and a small hat upon her head, she is not a threatening figure. Her tied-back hair is auburn. She has gleaming, smiling green eyes.

Personality: She is very quiet and rarely speaks above a whisper. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Sold as a small child to a necromancer, Vadania was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Gifted. Flaws: Shy. Bonds: Religious, Mentor. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Vadania Hanali, Female Half-Elf Ranger 1
Medium (4'8") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)14 (+2) 15 (+2)15 (+2)
Skills Sleight of Hand +1, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 130 gp.


Social Check DCs


Trym Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her attire stands in sharp contrast to her kukri, which is beautifully polished and possesses an ornate carving of a card on it. Her small hat is riddled with cuts and holes. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She is overprotective of those who hire her services. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born the only child of a wealthy merchant. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Due to her spouse's obsession with being a Marshal they were divorced and she won custody of their daughter. She worked as a Stylist, and she later adopted a second daughter.

Motivation: Her relatives are trying to arrange a marriage; and her spouse's relatives view her with great suspicion

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Guardian, Criminal record, Family. Occupation: Stylist

Voice: Soothing and warm

Attributes [hide]

Trym Whispermouse, Female Halfling Druid 2
Small (2'9") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 7 (-2)6 (-2) 12 (+1)13 (+1)
Skills History +0, Investigation +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs

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