Pandjed Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears skinny pants and wears a black and yellow robe with the hood down. He has done his best to style his bronze crest to look like a famous performer. He wears large thick round spectacles.
Personality: He is happy with his job as a Gardener. He turns his eye from what people do, preferring to live and let live. He is afraid of women and trembles around them
History: Pandjed was born with his father's beautiful face. He worked as a nervous Gardener and found it very stressful. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally
Flaws: Shy, Insane. Bonds: Job, Attractive. Occupation: Gardener
Voice: French accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 7
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 5 (-3) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 4000 cp.
Akta Secret, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She has the majority of her body covered in plate. Her blue hair is knotted and matted. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. As long as the job gets done she does not care how it got done.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Akta was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Akta's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: An old rival family wants her found; and to unite with her sister
Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Family. Occupation: Tanner
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 7 (-2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. Black velvet mask with numerous citrines (150 gp). 1 Darkwood Shield.
Lilith Laughter, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a tight fitting green shirt and pants. Her hair, while still mostly brown, has prominent grey streaks. She has black eyes and a green hat with a black feather.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was raised by priests from a young age. Lilith was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Lilith decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: She feels that her past leaves her morally obligated to help; and seeks redemption
Ideals: Justice. Bonds: Family, Criminal record, Religious, Mentor. Occupation: Dilettante
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 7 (-2) | 5 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 sp.
Cloud In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She keeps her long black fur kept up in a rat tail. Her eyes are yellow and she is always smoking a pipe.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a bit of a xeno-phobe, disliking non-Tabaxis.
History: Cloud was born the youngest of three triplets. Cursed with unlife at a very young age, Cloud has worked very hard to control her curse. By chance she met her sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of her sister; and balancing her hectic life and new fisher responsibilities is difficult
Ideals: Philantrophist. Flaws: Racist, Disease. Bonds: Family, Job. Occupation: Fisher
Voice: Relaxed voice
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!