Tethren Amuse, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large black mantle and cape that has been intricately interwoven into his brown robe. He wears a colorful flower in his purple hair. This black eyed northerner is not easily forgotten.
Personality: He is overprotective of those who hire his services. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born in the north, but his parents moved at a very young age to the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.
Motivation: To protect his home.
Ideals: Optimist. Flaws: Insane. Bonds: Immigrant, Attractive, Guardian. Occupation: Carter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 8 (-1) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 110 gp.
Adam Barlow, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long brown hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Laborer and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: An old rival family wants him found; and seeks redemption
Ideals: Justice, Gifted. Bonds: Job, Criminal record, Family. Occupation: Laborer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 7
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 5 (-3) | 6 (-2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Aura Running, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who dresses like a well dressed Architect does, he is not a threatening figure. His yellow fur is long and unkept. This blue eyed northerner is not easily forgotten.
Personality: He is business-like. He takes instructions and follows them to the letter. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Aura took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 4 years.
Motivation: Wants to open a new tavern.
Ideals: Professionalism, Logical, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Architect
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 9000 cp. 1 Half-Plate.
Nicholas Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a violet vest and prefers blue and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is knotted and matted. His hazel eyes peer out from beneath his broad violet hat.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born at the edge of vast desert. Cursed with vampirism at a very young age, Nicholas has worked very hard to control his curse. He was always very intelligent and has formed a secret society of specialists.
Motivation: Wants to work out more often; and revenge
Ideals: Joker. Flaws: Ugly, Secretive, Disease. Bonds: Nature. Occupation: Soapmaker
Voice: Low and grunting
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 12 (+1) | 6 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
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