Kaladan Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a large black jacket. He has done his best to style his brass crest to look like a famous performer. He has gleaming, smiling gold eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Roofer arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 2 years.
Motivation: He wants to get laid; and wants to work out more often
Ideals: Athletic, Joker, Philantrophist. Bonds: Rich, Job, Has a crush. Occupation: Roofer
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 7 (-2) | 10 (+0) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 50 gp. Jade (80 gp).
Anne Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light red in addition to tight pants. Her skin is fair and her fingers are delicate and long. Her blonde hair has been sun bleached extensively. Her face is scarred and worn.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Sold as a small child to a slaver, Anne was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. After a long history of fighting, Anne and her spouse have recently divorced.
Motivation: She is terrified, and will act out of fear; and she's repulsed by the pc
Flaws: Ugly, Antagonistic, Fearful. Bonds: In love, Mentor, Rich. Occupation: Fisher
Voice: Soft and melodious
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 10 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 220 gp.
Raam Belief, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black coat over a pastel low-cut shirt, and a feathered hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his red hair. His eyes are likewise white. His teeth are white and perfect.
Personality: He dislikes all the random violence that takes place in the south. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Raam grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Raam. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is a bit of a kleptomaniac.
Ideals: Pacifist. Bonds: Attractive, Military, Criminal record. Occupation: Server
Voice: Slurs words
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 2000 cp.
Rûg Hampton, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing right leg. He is renowned for his bright white suits and hats. He sports a long golden beard, and similarly colored long hair. His face is covered beneath a completely black helmet.
Personality: He is witty, but his monotone delivery comes off as unnerving He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born in the north to a Shipwright, Rûg learned a great deal about his father's area of expertise. Rûg was born on a far northern forest where he grew up under the tutelage of his father, an expert Shipwright. He now owns his own business.
Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally
Ideals: Joker. Flaws: Insane. Bonds: Immigrant, Job. Occupation: Shipwright
Voice: Creaky witch voice
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 4 (-3) | 9 (-1) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged -1 / 1d4-3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!
