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NPC Generator

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Advanced [show]


Carrie Iathrana, Male Elf [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He has a very tight haircut. His gray eyes dart from person to person.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He plays an instrument quite well.

History: He was born to loving parents in a slum to the east. Carrie abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Retire the richest man in the east; and meet up once more with his childhood friend

Ideals: Artistic, Entrepeneur. Bonds: Attractive, Poor, Adventurer. Occupation: Jeweler

Voice: High pitched and raspy

Attributes [hide]

Carrie Iathrana, Male Elf Cleric 1
Medium (4'8") Elf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 5 (-3)8 (-1) 12 (+1)14 (+2)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 500 sp.


Social Check DCs


Akta Enigma, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She is physically well-built. She wears a top hat to cover her moderate length white hair. She tend to wears goggles to shield her eyes.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She does not trust anyone and sleeps with one eye open.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She became a Soapmaker soon after.

Motivation: Regain custody of her son; and she'd like to take her coworkers down a peg

Flaws: Antagonistic, Insomniac. Bonds: Family, Job. Occupation: Soapmaker

Voice: Hollow voice

Attributes [hide]

Akta Enigma, Female Tiefling Fighter 1
Medium (5'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)12 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Pearl Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears a simple white robe with pastel stripes complete with hood. Her hair is silver and curly. Her brown unseeing eyes seem to look past you.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Pearl was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A freak accident while working with her Crown-heir father left her crippled. During her travels, Pearl and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Pearl discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Pearl fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She wants to meet her childhood hero.

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Adventurer, Poor. Occupation: Weaver

Voice: Dark and ominous

Attributes [hide]

Pearl Whispermouse, Female Halfling Rogue 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Gilbert Presley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and has the majority of his body covered in plate. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise green.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: From birth he was tutored by a cruel and relentless mentor. Like his father and his brother before him, after school he went straight into learning to become a Banker. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern.

Ideals: Extrovert. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Banker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gilbert Presley, Male Human Aristocrat 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 3 Acid flasks.


Social Check DCs

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