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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Gillyd Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her attire stands in sharp contrast to her trident, which is beautifully polished and possesses an ornate carving of a dagger on it. Her brown hair is smooth and relatively long. Her face is scarred and worn.

Personality: She can speak with the recently deceased. Animals are drawn to her, and she is able to talk to them.

History: Born in the east to a Blacksmith, Gillyd learned a great deal about her father's area of expertise. Her parents enrolled her in a Bard school at a young age so that she could practice her druidic talents. She became a Blacksmith soon after.

Motivation: Expand her business; and sabotage a competitor

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Gillyd Daerdahk, Female Dwarf Bard 1
Medium (3'9") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 10 (+0)7 (-2) 10 (+0)10 (+0)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp. White pearl (160 gp).


Social Check DCs


Tim Shelley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a grey poncho over his likewise colored trousers and shirt. He keeps his white hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to loving parents in a slum to the west. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: Many illithids want him driven away; and revenge

Ideals: Gifted. Bonds: Attractive, Poor, Adventurer, Enemies. Occupation: Architect

Voice: Irish accent

Attributes [hide]

Tim Shelley, Male Human Adept 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 6 (-2)14 (+2) 10 (+0)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 20 gp. Brown-green garnet (160 gp). 1 Smokesticks.


Social Check DCs


Hugh Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is physically well-built. He has wavy black hair. His eyes are hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker. Flaws: Insane. Bonds: Poor, Criminal record, Nature. Occupation: Shepherd

Voice: Gruff and masculine

Attributes [hide]

Hugh Tatum, Male Human Aristocrat 1
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 13 (+1)11 (+0) 12 (+1)17 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 100 sp.


Social Check DCs


Diggory Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a violet poncho over his likewise colored trousers and shirt. He carries with him a set of quarterstaffs on his belt, each one with a amber on the hilt. He has a very tight haircut. He has a tattooed face.

Personality: He is happy with his job as a Stylist. He turns his eye from what people do, preferring to live and let live. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He tends to his Stylist job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Fighting, Gifted. Flaws: Secretive, Mundane. Bonds: Job. Occupation: Stylist

Voice: Speaks with squeezed throat

Attributes [hide]

Diggory Shupe, Male Half-Elf Sorcerer 1
Medium (5'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)13 (+1) 10 (+0)13 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 90 gp. Moonstone (20 gp).


Social Check DCs

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