Roondar Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large blue mantle and cape that has been intricately interwoven into his black robe. He keeps his long silver hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Apothecary father left him crippled. He hasn't been sleeping well lately.
Motivation: Wants to work out more often.
Ideals: Athletic, Entrepeneur. Flaws: Disease, Insomniac. Occupation: Bounty Hunter
Voice: pre-pubescent
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 10 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Alexandre Fidget, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears skinny pants and wears a brown and violet robe with the hood down. His auburn hair is matted, messy, and big. He has a tattooed face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Criminal record, Rich. Occupation: Engraver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 8 (-1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
Possessions: 130 gp.
Henry Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is red and curly. He has several tiny emerald earrings on each ear.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He feeds upon the attention of others.
History: He comes from a rich eastern family. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Someone believes him a fraud; and money/treasure
Ideals: Philantrophist. Bonds: Rich, Attractive, Adventurer, Enemies. Occupation: Sailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 9 (-1) | 3 (-4) | 16 (+3) |
Senses Passive Perception 6
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
Alberich Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a grey wide-brimmed hat and grey clothes. He has moderate length auburn hair. His thin eyebrows rest above his beady green eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His divine abilities were realized during a raid on his village. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to have a good time and be beloved; and he is compelled to act according to his religious beliefs
Ideals: Joker, Gifted, Optimist. Flaws: Ugly. Bonds: Religious, Adventurer. Occupation: Butcher
Voice: German accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 70 gp.
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