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NPC Generator

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Advanced [show]


Zepar Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He wears a colorful flower in his blue hair. He has silver eyes and a green hat with a grey feather.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of illithids once and for all.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Further expansion of business; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies, Job. Occupation: Knight

Voice: Rhymes sentences (sorry)

Attributes [hide]

Zepar Fear, Male Tiefling Wizard 1
Medium (5'3") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)7 (-2) 13 (+1)11 (+0)
Skills Arcana +0, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 150 gp.


Social Check DCs


Krakhorn Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'9" and muscular, this western man wears a worn and beaten armor. He wears his red hair up. His face is scarred and worn.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Shipwright

Voice: Slow speaker

Attributes [hide]

Krakhorn Branson, Male Half-Orc Ranger 2
Medium (6'9") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 5 (-3)6 (-2) 12 (+1)9 (-1)
Skills Religion +0, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs


Sun Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a pastel vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He keeps his red fur in a pixie cut. He wears a mask on his face.

Personality: He loves telling others what to do and how they should feel about things. The war was a terrible time for him, and Sun does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Beggar work with an outfit from a few towns over. Beggar work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new beggar responsibilities is difficult

Ideals: Opinionated. Flaws: Depressed. Bonds: Military, Job, Adventurer. Occupation: Beggar

Voice: Rhymes sentences (sorry)

Attributes [hide]

Sun Of Shadows, Male Tabaxi Wizard 1
Medium (6'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 10 (+0)12 (+1) 12 (+1)12 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 sp.


Social Check DCs


Giselle Yardley, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears a brown costume with the symbols of death on her torso. Beneath her clothing is a huge mess of scar tissue. She wears her hair in dreadlocks. She has a tattooed face.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: A powerful necromancer made her what she is. Giselle was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Giselle decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is currently in port desperately looking for someone to get her out; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Disciplined. Flaws: Addict. Bonds: Slave, Criminal record, Mentor. Occupation: Jeweler

Voice: Excited and jittery

Attributes [hide]

Giselle Yardley, Female Human Sorcerer 1
Medium (4'11") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 14 (+2)8 (-1) 15 (+2)9 (-1)
Skills Investigation +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. 1 Masterwork Common Melee.


Social Check DCs

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