Torbera Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman has the majority of her body covered in plate and is in decent physical shape. Her auburn hair is drawn into a tight pony tail with a card scrunchie. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in a small village she learned the ways of the warrior from her father. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.
Motivation: She's looking for her big break; and to reunite with her old friends
Ideals: Fighting. Flaws: Ugly, Sensitive. Bonds: Adventurer. Occupation: Bather
Voice: Draws out vowels
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 17 (+3) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 90 gp. Solid gold idol (200 gp). 1 Masterwork Common Melee.
Sindri Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He usually wears his tan robe and has his whip always slung over his shoulder. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: He exudes charisma. He is a tour de force of persuasion. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was an apprentice working in his father's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To be a Cook again; and his religion dominates his actions
Bonds: Attractive, Job, Religious, Adventurer. Occupation: Beggar
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 15 (+2) | 9 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 140 gp. Silver pearl (70 gp).
Prosperine Larceny, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her small hat is riddled with cuts and holes. Her eyes are red and beady.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a great chef.
History: Prosperine was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. A gypsy cursed her at a young age, leading to her ugly appearance. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Poor, Adventurer. Occupation: Shepherd
Voice: Australian accent
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 5 (-3) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 370 gp. Red spinel (120 gp).
Mugrunden Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his pickaxe always slung over his shoulder. He has dyed his greying gold crest a little too much giving a sharp gold color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: Mugrunden is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Mugrunden was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mugrunden took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: An old rival family wants him found; and doesn't want to be a blacksmith and was forced into it by his family
Ideals: Extrovert, Joker. Bonds: Attractive, Family, Nature. Occupation: Blacksmith
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 5 (-3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 20 pp. Freshwater pearl (12 gp).
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Their contribution stands as a beacon of hope for all adventurers!
