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NPC Generator

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Advanced [show]


Gerald Bradley, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a rose on it. He has wavy red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. He is obsessed with his god.

History: He was born into a rich family. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gerald's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Insane, Antagonistic. Bonds: Attractive, Religious, Rich. Occupation: Crown-heir

Voice: Low range voice

Attributes [hide]

Gerald Bradley, Male Human Wizard 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 8 (-1)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +0, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 gp.


Social Check DCs


Trym Warwick, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Poor, Family. Occupation: Barkeep

Voice: Squeaky

Attributes [hide]

Trym Warwick, Male Human Aristocrat 2
Medium (6'5") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)6 (-2) 8 (-1)14 (+2)
Skills History +0, Investigation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 140 gp.


Social Check DCs


Reirak Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many black ritualistic tattoos. He is dressed in a clean brown cloak covering his clean studded leather. He wears a Stetson hat to hide his balding. His eyes, though not visible through his cowl, are amber.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. His necromantic abilities were realized during a raid on his village. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Expand his business; and he's looking for his big break

Ideals: Joker, Gifted. Bonds: Adventurer, Military, Job. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Reirak Rumnaheim, Male Dwarf Adept 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)9 (-1) 10 (+0)10 (+0)
Skills History +1, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 210 gp.


Social Check DCs


Pijjirik Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He wears a deerstalker hat to cover his moderate length black crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He can speak with the recently deceased. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised by priests from a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Gifted. Bonds: Family, Religious, Mentor. Occupation: Junk Dealer

Voice: Russian accent

Attributes [hide]

Pijjirik Delmirev, Male Dragonborn Paladin 1
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)9 (-1) 11 (+0)8 (-1)
Skills Insight +2, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 6000 cp. Moss agate (5 gp). 1 Healer’s kit.


Social Check DCs

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