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NPC Generator

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Advanced [show]


Emerald Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown costume with the symbols of strength on her torso. She carries a battered axe and tarnished quarterstaff as well. Her red fur is kept up in a ponytail inside a broad hat. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.

Motivation: Her religion dominates her actions; and she is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Religious, Rich. Occupation: Map Maker

Voice: Loud with bravado

Attributes [hide]

Emerald Grass, Female Tabaxi Monk 2
Medium (6'0") Tabaxi, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 130 gp. 1 Alchemist’s fire.


Social Check DCs


Cagak Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'6" western man, he wears a black coat over a grey low-cut shirt, and a broad hat upon his head. He wears his hair in dreadlocks. His amber eyes dart from person to person.

Personality: Always inclined to offer people food he seems plenty friendly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He served in the navy to pay for his family's outstanding loans. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Being a Detective kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Criminal record, Military. Occupation: Detective

Voice: Ums and uhs a lot

Attributes [hide]

Cagak Staurheim, Male Half-Orc Commoner 1
Medium (6'6") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 6 (-2)4 (-3) 13 (+1)12 (+1)
Skills Acrobatics +2, Arcana -1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 120 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Seere Divinity, Female Tiefling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears very tight pants and wife beaters, though occasionally she sports a black coat. She keeps her white hair in a pixie cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: She desires power and/or immortality; and she has passion for adventuring and risk

Ideals: Joker. Flaws: Shy, Disease. Bonds: Attractive, Adventurer. Occupation: Spy

Voice: Jamaican accent

Attributes [hide]

Seere Divinity, Female Tiefling Aristocrat 2
Medium (5'2") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)16 (+3) 12 (+1)15 (+2)
Skills Acrobatics +2, History +5
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +5

Possessions: 10000 cp. 1 Small steel mirror.


Social Check DCs


Alberich Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and carries swords. He wears his red hair up in a very large beehive style do. His amber eyes have a joyful gleam in them most of the time.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Debt. Occupation: Carpenter

Voice: French accent

Attributes [hide]

Alberich Ungart, Male Dwarf Aristocrat 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)10 (+0) 13 (+1)7 (-2)
Skills Arcana +2, Athletics +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 300 sp. 1 Masterwork studded leather.


Social Check DCs

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