Spear In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he has the majority of his body covered in plate. He keeps his orange fur in a flapper bob. His eyes are copper and beady.
Personality: A deeply religious man he believes everything happens for a reason. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Gifted from a young age, Spear studied abroad. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.
Motivation: To share knowledge with the world; and he has a rivalry with the church that dominates his actions
Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Architect
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 7 (-2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp.
Sannl Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses in grey turtlenecks beneath a brown coat with blue slacks, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'9" when asserting herself. Her hair is chestnut and curly. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She is calm most of the time but flees social interaction. She is frequently practicing swordplay.
History: Sannl hails from a village terrorized by orcs. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mortician. She struck the Mortician job and began her own company from there.
Motivation: A need for knowledge about a nearby landmark; and a deep hatred of orcs
Flaws: Shy. Bonds: Military, Enemies, Job, Adventurer. Occupation: Mortician
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Korfel Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears long strands of amber and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His tied-back hair is black. His thin eyebrows rest above his beady brown eyes.
Personality: Always inclined to offer people food he seems plenty friendly. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Korfel was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and balancing his hectic life and new marshal responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Criminal record, Job. Occupation: Marshal
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 1 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 5 (-3) | 9 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 70 pp. 1 Masterwork Common Melee.
Zykroff Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who is generally well dressed albeit a few years behind the times, she is not a threatening figure. Her crest is greying and her face has many wrinkles. She wears large thick round spectacles.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. As long as the job gets done she does not care how it got done.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Fletcher arts, while her father instructed her in etiquette, music and courtly manner. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is greedy.
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Fletcher
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Abyssal, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 pp.
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