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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Trym Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She has the majority of her body covered in plate. Her hair is always cut to a buzz. Her amber eyes dart from person to person to random spaces in the air.

Personality: She is calm most of the time but flees social interaction. She misses her home and complains about the freezing weather, even in summer.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Trym was born on a far western mountains where she grew up under the tutelage of her father, an expert Gardener. She left for the west, certain she would find work there.

Motivation: To reunite with her absent father; and wants to work out more often

Ideals: Athletic. Flaws: Shy. Bonds: Immigrant, Slave. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

Trym Underfoot, Female Halfling Barbarian 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 5 (-3)14 (+2) 13 (+1)10 (+0)
Skills Investigation +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Therlin Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red stubble. She wears light armors faded through time and improper care. She has a hunchback. Her red hair is drawn into a tight pony tail with a cross scrunchie. Her gray eyes are passionate and lively.

Personality: She never swears and excessively uses polite adverbs when speaking. When she's not drinking or sleeping the drinks off, she's doing music.

History: She was born to a criminal king-pin and mafia family Therlin was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Therlin decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Criminal record. Occupation: Servant

Voice: Breathy voice

Attributes [hide]

Therlin Burrowfound, Female Dwarf Wizard 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)10 (+0) 12 (+1)6 (-2)
Skills Intimidation +0, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 290 gp. 1 Healer’s kit.


Social Check DCs


Zook Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and he perpetually has his sickle ready. He has wavy black hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the west. Zook was born on a far western forest where he grew up under the tutelage of his father, an expert Gardener. He moves from town to town, unable to find a place to settle.

Motivation: To settle down with his crush.

Ideals: Fighting, Justice. Flaws: Shy. Bonds: Immigrant. Occupation: Gardener

Voice: Uses sign language

Attributes [hide]

Zook Musgraben, Male Gnome Druid 2
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)14 (+2) 6 (-2)11 (+0)
Skills Religion +4, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Gnome, Sylvan, Celestial
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Chaedi Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who typically wears blue cloth garments or leather armor. Her tied-back hair is auburn. Her gray eyes dart from person to person.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She comes from a rich southern family. Her childhood dream was to be a Ruler, but she was a colossal failure. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She is terrified, and will act out of fear; and expand her business

Ideals: Optimist. Flaws: Fearful. Bonds: Adventurer, Rich, Job. Occupation: Fletcher

Voice: Gruff and masculine

Attributes [hide]

Chaedi Dalanthan, Female Elf Fighter 2
Medium (5'3") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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