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NPC Generator

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Advanced [show]


Bathin Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'0". He wears a weathered and beat up set of banded mail beneath an oversized green coat, and his gloved hand is found clutching a monstrous two handed axe. He keeps his brown hair in a flapper bob. His eyes, though not visible through his cowl, are red.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a white middle class family as the only child. Bathin was born on a far southern forest where he grew up under the tutelage of his father, an expert Courier. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down.

Ideals: Justice, Logical. Flaws: Mundane. Bonds: Immigrant. Occupation: Courier

Voice: Low rumbling, strings words together

Attributes [hide]

Bathin Rescue, Male Tiefling Commoner 1
Medium (6'0") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)6 (-2) 7 (-2)11 (+0)
Skills Athletics +4, Religion +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +0

Possessions: 50 gp.


Social Check DCs


Dûshrat Home, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: His tongue was cut out and he uses sign language. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Dûshrat was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Mercenary. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To be a Shipwright again; and expand his business

Ideals: Philantrophist. Flaws: Disease. Bonds: Poor, Attractive, Job. Occupation: Mercenary

Voice: Aggressive tone

Attributes [hide]

Dûshrat Home, Male Half-Orc Monk 2
Medium (6'10") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 4 (-3)8 (-1) 10 (+0)9 (-1)
Skills Persuasion +1, Stealth +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 280 gp.


Social Check DCs


Richard Cornish, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is also unnaturally pale. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.

History: He comes from a rich southern family. His father was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Ugly, Insane, Shy. Bonds: Rich. Occupation: Carter

Voice: Italian accent

Attributes [hide]

Richard Cornish, Male Human Adept 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 8 (-1)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). 1 Banded mail.


Social Check DCs


Sapply Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears light armors faded through time and improper care. His silver hair is kept up in a ponytail inside a Stetson hat. His gray eyes dart from person to person.

Personality: He never swears and excessively uses polite adverbs when speaking. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the east. A few years later when the north was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Entrepeneur. Bonds: Immigrant. Occupation: Tailor

Voice: High pitched and raspy

Attributes [hide]

Sapply Murnig, Male Gnome Commoner 1
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)6 (-2) 9 (-1)5 (-3)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 160 gp. White pearl (140 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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