Lilli Offund, Female Gnome [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a blue suit, yellow shirt, and black tie. She is portly but not overly obese. She wears her hair in dreadlocks. She has a tattooed face.
Personality: She likes to make people angry or surprised. She is a font of random trivia from the lore and stories she has discovered
History: Lilli lived on a farm with her father, near the main road leading to a nearby town. Her childhood dream was to be a Bounty Hunter, but she was a colossal failure. She has set out to sabotage the competition.
Motivation: She wants nothing more than to rejoin the army; and doesn't want to be a body guard and was forced into it by her family
Ideals: Logical. Flaws: Antagonistic. Bonds: Family, Job, Military. Occupation: Body Guard
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 5 (-3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 800 sp. Tourmaline (80 gp).
Duvamil Garrick, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'4". She wears a custom-built plate barding that's adorned with blue lining and desert motifs. Her golden hair is matted, messy, and big. She wears a mask on her face.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born in a small mountains village. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Doesn't want to be a Tailor and was forced into it by her family.
Ideals: Persistence, Entrepeneur. Flaws: Ugly. Bonds: Nature, Family. Occupation: Tailor
Voice: Speaks in third person
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 11 (+0) | 6 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 10 pp.
Maynild Meliamne, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is greying and her face has many wrinkles. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She will rave to anyone who will listen. She is lazy, self-centered, vain, and jealous.
History: Maynild was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She's since become an addict/alcoholic.
Motivation: She is not mentally stable, and does not behave rationally; and she uses money and sex appeal to get what she needs
Flaws: Addict, Insane, Selfish. Bonds: Attractive, Poor. Occupation: Spice Merchant
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Just what you see.
Trail Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her whole body is exceptionally muscular. Her beige fur is thinning but still full. She tend to wears goggles to shield her eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She misses her home and complains about the freezing weather, even in summer.
History: She was born in the south. When Trail reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She hasn't been sleeping well lately.
Motivation: She wants nothing more than to rejoin the army; and her spouse's relatives view her with great suspicion
Flaws: Shy, Insomniac. Bonds: Poor, Immigrant, Military. Occupation: Hunter
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 160 gp. 1 Banded mail.
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