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Advanced [show]


Sapply Beren, Male Gnome [Permalink]

Personal [hide]

Description: A 3'7" western man, he wears a blue vest and prefers red and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair has been sun bleached extensively. His fierce blue eyes like to dwell on things.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gifted from a young age, Sapply studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants revenge against illithids.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor. Occupation: Performer

Voice: Stutters

Attributes [hide]

Sapply Beren, Male Gnome Druid 2
Small (3'7") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)9 (-1) 10 (+0)9 (-1)
Skills Investigation +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 40 gp.


Social Check DCs


Hobart Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is generally shirtless and showing off his tattooed chest. He is an epitome of beauty. His white hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Hobart grew up listening to his mother's many stories. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and someone believes him a fraud

Flaws: Insane. Bonds: Attractive, Criminal record, Adventurer, Immigrant, Enemies. Occupation: Herbalist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hobart Thorngage, Male Halfling Aristocrat 1
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)9 (-1) 4 (-3)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Oriel Clare, Female Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern woman wears silk and lounges about seductively. Her brown hair is cut short. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She cannot resist a sob story and will often dote over anyone who has one.

History: Oriel was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Optimist, Philantrophist. Flaws: Insomniac. Bonds: Attractive. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

Oriel Clare, Female Human Adept 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 6 (-2)11 (+0) 6 (-2)10 (+0)
Skills Acrobatics +0, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 160 gp.


Social Check DCs


Fonkin Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is unkempt and raggedy. His brown eyes lackadaisically let the world flow into them.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a Fisher, his mother struggled to pay the bills. In his youth he was a Fisher, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He now owns his own business.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Entrepeneur, Fighting. Flaws: Ugly, PTSD. Bonds: Poor, Job. Occupation: Stableman

Voice: Boston accent

Attributes [hide]

Fonkin Timbers, Male Gnome Cleric 3
Small (3'3") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)9 (-1) 16 (+3)9 (-1)
Skills Nature +1, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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