Tordrid Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears clothing that is held on in multiple layers but all of it is in poor condition. She is bald on top and has large white tufts of hair around her ears. Her face is covered beneath a completely black helmet.
Personality: She is overprotective of those who hire her services. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born to a Healer, her mother struggled to pay the bills. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She's repulsed by the PC.
Flaws: Ugly, Antagonistic. Bonds: Poor, Guardian. Occupation: Map Maker
Voice: American accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 10000 cp.
Justin Yeardley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Dilettante uniform. He has a black handlebar mustache and slicked back black hair. His thin eyebrows rest above his beady brown eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Dilettante business at a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He inherited the family business which he has now maintained for 11 years.
Motivation: To be a Painter again.
Flaws: Ugly, Shy. Bonds: Job, In love. Occupation: Dilettante
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 150 gp.
Cask Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His cinnamon fur is slicked back into a classic pompadour. He has amber eyes and a pastel hat with a grey feather.
Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Cask took refuge in the ruined castle and found the beat up spear and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends.
Ideals: Disciplined. Flaws: Racist. Bonds: Nature, Adventurer. Occupation: Farmer
Voice: Irish accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 14 (+2) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Abyssal, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 10 pp. Pink pearl (90 gp).
Five Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears skinny pants and wears a brown and tan robe with the hood down. She wears her beige fur down. Her eyes are hazel and catlike.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Five was born with her father's beautiful face. Five was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Five decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She got away from her former life and has fallen to alcoholism.
Motivation: She has decided she is irredeemable; and to reunite with her old friends
Flaws: Fearful, Addict. Bonds: Attractive, Criminal record, Adventurer. Occupation: Sellsword
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 4 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 7 (-2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 150 gp. 4 Tanglefoot bags.
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