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NPC Generator

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Advanced [show]


Adrex Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright green and tan, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. His black crest is heavily combed to the right. He tend to wears goggles to shield his eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His relatives are trying to arrange a marriage; and he wants to meet his childhood hero

Ideals: Justice, Persistence. Bonds: Rich, Adventurer, Nature, Family. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Adrex Daardendrian, Male Dragonborn Wizard 1
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 4 (-3)8 (-1) 11 (+0)13 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Geoffrey Garfield, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a grey cloak and cross-gartered green stockings. His hair, while still mostly red, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Geoffrey is combative with any and all who dare try his patience in the slightest.

History: The child of western immigrants he idolized his mother. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Elven compassion.

Ideals: Joker, Justice. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Roofer

Voice: Can't modulate volume

Attributes [hide]

Geoffrey Garfield, Male Human Warrior 2
Medium (5'3") Human, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 9 (-1)11 (+0) 15 (+2)9 (-1)
Skills Investigation +2, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1

Possessions: Just what you see.


Social Check DCs


Azaki Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'11" eastern man, he wears a yellow vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He wears a deerstalker hat to hide his balding. His fierce brown eyes like to dwell on things.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Azaki was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He became a Bricklayer soon after.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Artistic, Optimist. Bonds: Job, Adventurer, Debt. Occupation: Bricklayer

Voice: Middle-eastern accent

Attributes [hide]

Azaki Iranapha, Male Half-Elf Druid 1
Medium (5'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)7 (-2) 7 (-2)11 (+0)
Skills Deception +2, Religion +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 pp.


Social Check DCs


Stacee Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a white collared shirt and black skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt. Her hair, while still mostly brown, has prominent grey streaks. She is baby faced.

Personality: Abrasive and pushy, she has a hard time making friends. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: The child of northern immigrants she idolized her mother. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dyer. She moves from town to town, unable to find a place to settle.

Motivation: She wants to meet her childhood hero; and further expansion of business

Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Job. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Stacee Jamjar, Female Halfling Druid 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp. 2 Antitoxin.


Social Check DCs

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