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NPC Generator

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Advanced [show]


Sapply Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. His black hair is greasy and uncared for. His eyes, though not visible through his cowl, are hazel.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Sold as a small child to a necromancer, Sapply was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sapply grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sapply. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Ugly. Bonds: Enemies, Family, Mentor, Criminal record. Occupation: Priest

Voice: Slurs words

Attributes [hide]

Sapply Loofollue, Male Gnome Monk 3
Small (3'8") Gnome, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 15 (+2)13 (+1) 6 (-2)8 (-1)
Skills Acrobatics +1, Perception +0
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Heward Merton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a large grey jacket. His hair is auburn and very short. His eyes, though not visible through his cowl, are hazel.

Personality: He can speak with the recently deceased. He also is a firm believer in the manly ideal.

History: Gifted from a young age, Heward studied abroad. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and balancing his hectic life and new painter responsibilities is difficult

Ideals: Gifted, Athletic. Flaws: Impulsive. Bonds: Adventurer, Job. Occupation: Painter

Voice: Creaky witch voice

Attributes [hide]

Heward Merton, Male Human Commoner 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 11 (+0)8 (-1)
Skills Deception +1, Religion +4
Senses Passive Perception 10
Languages Common, Abyssal, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Eran Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: A 2'11" eastern woman, she is wearing a long, red cloak. She has shaved her head bald. She wears crescent spectacles with a black brim.

Personality: This woman loves writing and to teach people writing more than just about anything. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Dilettante arts, while her mother instructed her in etiquette, music and courtly manner. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Dilettante.

Motivation: She is wracked by social anxiety; and balancing her hectic life and new dilettante responsibilities is difficult

Ideals: Artistic. Flaws: Forgetful, Fearful. Bonds: Rich, Job. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Eran Copperkettle, Female Halfling Druid 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)13 (+1) 8 (-1)8 (-1)
Skills Performance +1, Religion +3
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Eye agate (7 gp).


Social Check DCs


Lezre Conway, Female Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged woman tends to wear a large black jacket, and a wedding ring on her left hand. Her auburn hair is knotted and matted. Her eyes are a pleasant gray.

Personality: She is calm most of the time but flees social interaction. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lezre fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is wracked by social anxiety; and she's repulsed by the pc

Ideals: Fighting. Flaws: Shy, Antagonistic, Racist, Fearful. Bonds: In love. Occupation: Seamstress

Voice: Strong lisp

Attributes [hide]

Lezre Conway, Female Half-Orc Sorcerer 1
Medium (6'1") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)10 (+0) 12 (+1)1 (-5)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 130 gp. 1 Holy water.


Social Check DCs

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