Aust Amakiir, Male Elf [Permalink]
Personal [hide]
Description: 4'10" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. With a patchy black beard and wild black hair. He has gleaming, smiling brown eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality
Ideals: Passionate, Entrepeneur. Bonds: Attractive, Military. Occupation: Navigator
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 6 (-2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Anselm Kensley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He likes to wear grey tank tops with green pants, marred by chocolates. His white hair is cut short with large spiked bangs in the front. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Anselm is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His parents moved while he was still in utero so he is the first generation to be born here. Anselm was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Bellfounder. He's since become an addict/alcoholic.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Flaws: Ugly, Addict, Secretive. Bonds: Family, Immigrant. Occupation: Bellfounder
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 290 gp.
Nordak Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing his studies, news broke out that his hometown was attacked by brigands. Nordak was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Revenge; and he wants revenge against brigands
Flaws: Ugly. Bonds: Criminal record, Military, Religious, Enemies. Occupation: Jeweler
Voice: High pitched and raspy
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 11 (+0) | 6 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 sp. Golden pearl (50 gp).
Jaxi Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She is portly but not overly obese. She wears a colorful flower in her red crest. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Jaxi was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She got away from her former life and has fallen to alcoholism.
Motivation: She's repulsed by the PC.
Ideals: Disciplined. Flaws: Addict, Antagonistic. Bonds: Attractive, Mentor. Occupation: Assassin
Voice: Old Prospector
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 16 (+3) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Giant, Halfling, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +1
Possessions: 100 gp. Amethyst (50 gp).
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