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NPC Generator

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Advanced [show]


Cumpen Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: She is scrawny and has patchy brown stubble. She wears a blue collared shirt and green skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She has a hunchback. Her brown hair is well kept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Cumpen reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to work out more often; and she's repulsed by the pc

Ideals: Entrepeneur, Athletic. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Seamstress

Voice: Voice breaks

Attributes [hide]

Cumpen Albaratie, Female Gnome Monk 3
Small (3'5") Gnome, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 9 (-1)10 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, Stealth +0
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple -2

Possessions: Just what you see.


Social Check DCs


Mehen Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy scarlet crest. His red eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is a Maurezhi in disguise. He was taken from his home at a very young age. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is unsatisfied with his job; and an old rival family wants him found

Flaws: Shy. Bonds: Family, Adventurer, Slave, Job. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Mehen Lhamboldennish, Male Dragonborn Wizard 2
Medium (6'7") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)12 (+1) 14 (+2)16 (+3)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 8000 cp.


Social Check DCs


Dagger Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her fur, while still mostly lavender, has prominent grey streaks. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She is the product a well kept family trust fund and as such has never really known need. Dagger was born on a far northern plains where she grew up under the tutelage of her mother, an expert Assassin. She struck the Assassin job and began her own company from there.

Motivation: She wants nothing more than to rejoin the army; and she has money and likes to spend it

Flaws: Depressed. Bonds: Rich, Immigrant, Job, Military. Occupation: Assassin

Voice: Laughs frequently while speaking

Attributes [hide]

Dagger Candle, Female Tabaxi Cleric 2
Medium (6'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)8 (-1) 3 (-4)11 (+0)
Skills Acrobatics +3, Animal Handling -2
Senses Passive Perception 6
Languages
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: Just what you see.


Social Check DCs


Mella Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a yellow vest and prefers grey and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her long white hair reaches down to her waist. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: She was born blind and as such lacked many opportunities for work. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Masseuse. She struck the Masseuse job and began her own company from there.

Motivation: Further expansion of business; and balancing her hectic life and new masseuse responsibilities is difficult

Ideals: Philantrophist, Artistic. Flaws: Ugly, Disease. Bonds: Job. Occupation: Masseuse

Voice: growls and snarls, animalistic

Attributes [hide]

Mella Ariessus, Female Half-Elf Fighter 3
Medium (5'3") Half-Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)11 (+0) 16 (+3)11 (+0)
Skills History +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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