Artin Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she wears a fancy grey dress. Her hair is chestnut and very short. She is very pretty but has cold, dead eyes.
Personality: She is fixated on the number 8. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Artin took refuge in the ruined castle and found the beat up scimitar and armor she uses now. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to protect her home
Flaws: Insane, Shy. Bonds: Attractive, Nature, Guardian, Debt. Occupation: Cartwright
Voice: Jittery and nervous
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 380 gp. 1 Disguise kit.
Adelard England, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is wearing the road beaten gear of a warrior. He has done his best to style his black hair to look like a famous performer. He has a tattooed face.
Personality: Adelard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He got into the Priest business at a young age. Through the years after Adelard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Adelard's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Priest.
Motivation: Expand his business; and to unite with his brother
Ideals: Fighting, Impeccable, Artistic. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Priest
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 7 (-2) | 9 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 140 gp.
Frouse Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. He wears a feathered hat to cover his moderate length silver hair. His violet eyes peer out from beneath his feathered blue hat.
Personality: He is almost excessively polite to everyone, even when angry. He is frequently practicing swordplay.
History: Born in a small village he learned the ways of the warrior from his mother. When Frouse reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Frouse never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Fighting. Flaws: Shy. Bonds: Military, In love, Adventurer. Occupation: Fisher
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 9 (-1) | 14 (+2) | 3 (-4) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Sylvan, Druidic
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.
Rhogar Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his tan robe. He is bristling with hidden weapons, mostly tridents and hand crossbows. His crest is short and red. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He acts crazy and hedonistic. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in a small forest village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Being a Knight kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Extrovert. Flaws: Insane, Hedonist. Bonds: Criminal record, Nature. Occupation: Knight
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 6 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!
