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NPC Generator

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Advanced [show]


Matilda Garrick, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. She has white hair. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born the only child of a wealthy merchant. She moved out west to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Entrepeneur. Flaws: Emotional. Bonds: Attractive, In love, Criminal record. Occupation: Cook

Voice: Prounounces S like Z

Attributes [hide]

Matilda Garrick, Female Human Rogue 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Yevelda Kimberly, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a white vest and prefers green and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on her belt. She has wavy white hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She believes the world needs to unite to get rid of goblins once and for all.

History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Yevelda took refuge in the old dungeon and found the beat up shortbow and armor she uses now. She left for the east, certain she would find work there.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and a deep hatred of goblins

Flaws: Ugly, Cynical. Bonds: Enemies, Nature, Immigrant. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

Yevelda Kimberly, Female Half-Orc Cleric 1
Medium (4'11") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 9 (-1)10 (+0) 11 (+0)9 (-1)
Skills Deception +1, Investigation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 140 gp.


Social Check DCs


Antrara Imbixtellrhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'1" has a big stupid grin on her face most of the time. She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a crossbow, but if one is not available she will default to her bow. Her rusty crest, when down, is lengthy. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Her necromantic abilities were realized during a raid on her village. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and wants to open a new tavern

Ideals: Gifted, Artistic. Flaws: Disease. Bonds: Rich. Occupation: Server

Voice: Thin and wheezing

Attributes [hide]

Antrara Imbixtellrhyst, Female Dragonborn Monk 1
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 7
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)4 (-3) 7 (-2)15 (+2) 3 (-4)16 (+3)
Skills History +4, Religion +4
Senses Passive Perception 6
Languages Common, Infernal, Terran
Attacks Melee +6 / 1d4+4, Ranged -1 / 1d4-3, Grapple +4

Possessions: 3000 cp. 1 Darkwood Buckler.


Social Check DCs


Adam Windsor, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses well, typically a more casual-formal manner. His golden hair is slicked back into a classic pompadour. He has amber eyes and a grey hat with a white feather.

Personality: While he acts the brute, he is far gentler than he would appear. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born at the edge of vast mountains. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Bonds: Attractive, Rich, Nature, Family. Occupation: Painter

Voice: Slow speaker

Attributes [hide]

Adam Windsor, Male Human Commoner 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)11 (+0) 5 (-3)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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