Ahlyssa Everleigh, Female Human [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants, and she perpetually has her dagger ready. Her hair is long and red with streaks of brown, and is pulled back with small grey clips. She has a dull look in her brown eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving When she's not drinking or sleeping the drinks off, she's doing singing.
History: A powerful wizard made her what she is. Like her mother and her brother before her, after school she went straight into learning to become a Engraver. She tends to her Engraver job now, and dutifully fulfills any obligations she has.
Motivation: Expand her business.
Ideals: Fighting, Joker, Artistic. Bonds: Attractive, Mentor, Job. Occupation: Engraver
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp. Black velvet mask with numerous citrines (40 gp).
Fargas Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white tunic with violet highlights, and long brown pants that bunch up around his shoes. He has styled his blonde hair well, parting it to the right. His green eyes dart from person to person to random spaces in the air.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Body Guard arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's in love; and he wants to get laid
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Rich, Nature, Has a crush. Occupation: Body Guard
Voice: Slow speaker
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +2
Possessions: 400 sp. 2 Holy water.
Modean Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his white hair in a flapper bob. His half smiles and gold eyes are beguiling and draw you in.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He plays an instrument quite well.
History: Sold as a small child to a necromancer, Modean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a daughter. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Modean never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love; and he's repulsed by the pc
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor, In love. Occupation: Miller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'9") Tiefling, Neutral Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: Just what you see.
Randal Nash, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. His top hat is riddled with cuts and holes. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Randal will drive conversation. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Randal was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's in love.
Ideals: Extrovert. Flaws: Ugly. Bonds: Has a crush, Adventurer, Poor. Occupation: Marshal
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. Deep green spinel (150 gp).
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