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NPC Generator

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Advanced [show]


Paela Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman has the majority of her body covered in plate. She has no hair. She wears large thick round spectacles.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where she often wandered off to fish. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To prove her worth to the world; and she seems to be bored by most things

Flaws: Ugly, Antagonistic, Impulsive, Mundane. Occupation: Healer

Voice: Breathy voice

Attributes [hide]

Paela Stoutman, Female Halfling Expert 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)6 (-2) 17 (+3)4 (-3)
Skills Religion +0, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp. 2 Smokesticks.


Social Check DCs


Emerald Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a brown vest and prefers green and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on her belt. Her white fur is knotted and matted. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Emerald was born the youngest of three triplets. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now mingles about in high society.

Motivation: To find somewhere to settle down.

Flaws: Ugly, Mundane. Bonds: Rich, Family, Nature. Occupation: Stableman

Voice: Relaxed voice

Attributes [hide]

Emerald Thunder, Female Tabaxi Ranger 2
Medium (4'10") Tabaxi, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 180 gp.


Social Check DCs


Oloric Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He carries with him a set of ceremonial daggers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is chestnut and very short. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A powerful slaver made him what he is. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Rich, Mentor. Occupation: Painter

Voice: Posh accent

Attributes [hide]

Oloric Gorunn, Male Dwarf Aristocrat 1
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Athletics +3, Nature +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 100 sp. Azurite (11 gp).


Social Check DCs


Ermina Ramsey, Female Human [Permalink]

Personal [hide]

Description: She typically wears grey cloth garments or leather armor. She has golden hair. She wears an eyepatch.

Personality: Overbrimming with self-confidence, Ermina isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She also is a firm believer in the womanly ideal.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She doesn't get along with people that don't share her tastes; and meet up once more with her childhood friend

Ideals: Impeccable, Gifted. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Ermina Ramsey, Female Human Warlock 1
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)10 (+0) 12 (+1)8 (-1)
Skills Acrobatics +1, Deception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 1000 cp. 1 Healer’s kit.


Social Check DCs

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