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NPC Generator

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Advanced [show]


Purson Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a moderate pudge and is not very fit. He has done his best to style his blue hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He never wears the same outfit twice, unless he absolutely has to.

History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.

Motivation: A rival would like him out of the picture.

Ideals: Artistic, Gifted. Flaws: Selfish. Bonds: Attractive, Nature. Occupation: Blacksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Purson Grief, Male Tiefling Warrior 1
Medium (5'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 5 (-3)14 (+2) 9 (-1)19 (+4)
Skills Insight +1, Intimidation +6
Senses Passive Perception 9
Languages Common, Sylvan, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple brown robe with grey stripes complete with hood. He wears a wide-brimmed hat to cover his moderate length yellow fur. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Great has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Opinionated, Logical. Flaws: Ugly, Disease, Secretive. Occupation: Baker

Voice: Mousy voice

Attributes [hide]

Great In the Wind, Male Tabaxi Bard 1
Medium (6'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)8 (-1) 12 (+1)14 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs


Namfoodle Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses like a well dressed Mortician does. His hair is greying and his face has many wrinkles. His eyes are a pleasant gray.

Personality: Prone to second guessing himself, he comes off as nervous. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Namfoodle took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He has drifted from career to career and currently works as a Mortician.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Shy, Hedonist. Bonds: Job, Nature. Occupation: Mortician

Voice: Rhymes sentences (sorry)

Attributes [hide]

Namfoodle Cobblelob, Male Gnome Warrior 2
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)7 (-2) 12 (+1)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 380 gp.


Social Check DCs


Pelt In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'3" and muscular, this southern woman is wearing a perfectly clean shirt and pair of pants. Her orange fur is kept up in a ponytail inside a deerstalker hat. She has hazel eyes and a brown hat with a green feather.

Personality: She is a hateful person. She taunts others and blames them for her problems. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: When she was but 6 years old her parents immigrated from the south. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To protect her home.

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Guardian. Occupation: Bather

Voice: Sensual and smooth

Attributes [hide]

Pelt In the Morning, Female Tabaxi Paladin 1
Medium (5'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)6 (-2) 10 (+0)10 (+0)
Skills Persuasion +2, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 700 sp. Chrysoberyl (160 gp).


Social Check DCs

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