Thomas Colton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries with him a set of axes on his belt, each one with a amethyst on the hilt. His white hair is knotted and matted. His green eyes are passionate and lively.
Personality: Thomas is depressed about a lot of things. He tends to be a nihilist. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family Thomas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thomas decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Depressed, Insane. Bonds: Attractive, Criminal record. Occupation: Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 7 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp. Large well-done wool tapestry (100 gp).
Hrathy Eastaughffe, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black shirt, with a red mid length skirt with red tights and flats, usually wearing a coat over them. She carries a battered quarterstaff and tarnished kukri as well. Her black hair, when down, is lengthy. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: Overbrimming with self-confidence, Hrathy isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She believes the world needs to unite to get rid of dire rats once and for all.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Hrathy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hrathy. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Fighting, Impeccable. Bonds: Attractive, Enemies, Criminal record. Occupation: Bellfounder
Voice: Sleepy voice
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 120 gp. 1 Masterwork Artisan’s tools.
Nogu Blythe, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears an entirely black suit with white socks and a vest with buckled shoes. She has no hair. She has gleaming, smiling blue eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was always very intelligent and has formed a secret society of specialists.
Motivation: She wants nothing more than to rejoin the army; and she uses money and sex appeal to get what she needs
Flaws: Ugly, Secretive, Impulsive, Disease. Bonds: Military. Occupation: Performer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 800 sp.
Guy Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His silver hair is thinning but still full. His green eyes are passionate and lively.
Personality: A skeptical and narcissistic man, Guy's first love is himself. His second love is also himself. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Guy and his spouse have recently divorced.
Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Criminal record, Nature, Job. Occupation: Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp.
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