Emeny Zhou, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a lot of dark rich colors, with gold accents. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes peer out from beneath her small violet hat.
Personality: Emeny hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Emeny was born with her father's beautiful face. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Navigator work with an outfit from a few towns over. Navigator work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's since become an addict/alcoholic.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new navigator responsibilities is difficult
Ideals: Artistic. Flaws: Fearful, Addict. Bonds: Attractive, Job. Occupation: Navigator
Voice: Farmer accent
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 5 (-3) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 140 gp.
Juliana Peyton, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She usually wears her brown robe and has her axe always slung over her shoulder. Her moppish silver hair is in a traditional bowl cut. Her violet eyes dart from person to person.
Personality: She is happy with her job as a Navigator. She turns her eye from what people do, preferring to live and let live. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She left for the west, certain she would find work there.
Motivation: She has decided she is irredeemable.
Flaws: Insane, Disease. Bonds: Immigrant, Job, Criminal record. Occupation: Navigator
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 4 (-3) | 17 (+3) | 5 (-3) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnoll, Elven, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Red garnet (110 gp). 1 Masterwork Uncommon Weapon.
Azaki Shupe, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a worn and beaten armor. His silver hair, when down, is lengthy. His eyes, though not visible through his cowl, are hazel.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Azaki lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Azaki took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Mentor, Family. Occupation: Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
Ivellios Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He is wearing a long, tan, dusty cloak. His red hair is heavily combed to the left. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, he is a well trained Cook. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: An old rival family wants him found; and to be a fortune-teller again
Ideals: Gifted, Logical. Flaws: Impulsive. Bonds: Job, Family. Occupation: Cook
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp.
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Their contribution stands as a beacon of hope for all adventurers!