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NPC Generator

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Advanced [show]


Gildmak Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is generally shirtless and showing off his tattooed chest. With a patchy red beard and wild red hair. His hazel unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the north his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted arcane powers by his dying sister.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Athletic, Gifted. Flaws: Disease, Fearful, PTSD. Bonds: Poor. Occupation: Farmer

Voice: Hard of hearing, loud

Attributes [hide]

Gildmak Reedfellow, Male Halfling Aristocrat 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)13 (+1) 11 (+0)3 (-4)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 140 gp.


Social Check DCs


Sannl Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears suspenders and brown workpants. Her shirt is black, and she wears a heavy brown leather apron most of the time. Her silver hair is smooth and relatively long. She is baby faced.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sannl is combative with any and all who dare try her patience in the slightest.

History: She was born in the north. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Doesn't want to be a Engraver and was forced into it by her family.

Ideals: Justice. Flaws: Antagonistic. Bonds: Immigrant, Criminal record, Family. Occupation: Engraver

Voice: Sounds elderly

Attributes [hide]

Sannl Graybeard, Female Dwarf Rogue 1
Medium (3'10") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 9 (-1)12 (+1) 13 (+1)7 (-2)
Skills Arcana +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1

Possessions: 90 gp. 1 Banded mail.


Social Check DCs


Margery Compton, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is dressed in earthy colors with a grey and blue handkerchief worn on her right side. She sports a flattop hair cut. She has gray eyes and a grey hat with a blue feather.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Her mother raised her in a mountain cabin. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She became a Fortune-teller soon after.

Motivation: She loathes her own lifestyle; and she has decided she is irredeemable

Ideals: Athletic. Flaws: Forgetful, Depressed. Bonds: Criminal record, Nature, Job. Occupation: Fortune-teller

Voice: Jamaican accent

Attributes [hide]

Margery Compton, Female Human Cleric 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)8 (-1) 13 (+1)7 (-2)
Skills Performance +0, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 6000 cp.


Social Check DCs


Whurdred Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She carries a battered flail and tarnished greatsword as well. Her black hair has been sun bleached extensively. Her eyes are a pleasant hazel.

Personality: She is extraordinarily eccentric. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was raised in a white middle class family as the only child. She helped her father out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Fighting, Logical. Flaws: Insane, Shy, Mundane. Bonds: Job. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Whurdred Fallack, Female Dwarf Commoner 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Athletics +2, History +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4

Possessions: 2000 cp.


Social Check DCs

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