Harriet Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: This slender woman stands about 3'1". She wears tattered old clothes. Her auburn hair is styled in orderly dreadlocks. Her gray eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Harriet embodies much of what other species detest in the Halflings. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Harriet was born on a far western forest where she grew up under the tutelage of her father, an expert Adventurer. After a long history of fighting, Harriet and her spouse have recently divorced.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant. Occupation: Adventurer
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 7 (-2) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
Kilia Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many brown ritualistic tattoos. She very much looks the part of a Priest. Her white hair is styled in orderly dreadlocks. She wears an eyepatch.
Personality: Her tongue was cut out and she uses sign language. She is obsessed with a lost civilization.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Priest work with an outfit from a few towns over. Priest work suited her well, and with each successful project, she earned more gold and more respect from her peers. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Wants to open a new tavern; and to reunite with her old friends
Flaws: Ugly, Disease. Bonds: Job, Adventurer, Religious. Occupation: Priest
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 7 (-2) | 6 (-2) | 1 (-5) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Odo Payton, Male Human [Permalink]
Personal [hide]
Description: He has a large grey mantle and cape that has been intricately interwoven into his red robe. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a skull on it. He keeps his long black hair kept up in a rat tail. His blue eyes dart from person to person to random spaces in the air.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: When he was but 5 years old his parents immigrated from the north. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Slave Trader for the past few years.
Motivation: To be a Soapmaker again; and he is not mentally stable, and does not behave rationally
Flaws: Shy, Hedonist, Insane. Bonds: Immigrant, Job. Occupation: Slave Trader
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 6 (-2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 400 gp. Golden pearl (40 gp). Banded agate (6 gp). Silver pearl (40 gp). 1 Masterwork Common Ranged Weapon.
Susannah York, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 6'1". She does not wear sleeves and tends to eschew shirts when she can avoid it. Her long chestnut hair is drawn into a two foot long braid. Her amber eyes lackadaisically let the world flow into them.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born to a pair of adventurers, Susannah grew up listening to her mother's many stories. There was a wharf not far from home where she often wandered off to fish. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Many brigands want her driven away; and her relatives are trying to arrange a marriage
Ideals: Philantrophist. Bonds: Family, Adventurer, Nature, Enemies. Occupation: Actor
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 6
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 3 (-4) | 5 (-3) | 10 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -2 / 1d4-4, Grapple +0
Possessions: 200 sp.
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