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NPC Generator

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Advanced [show]


Zedaar Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He has dyed his greying silver crest a little too much giving a sharp silver color. His otherwise smooth face is marked with small tiny scars.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Zedaar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Miller job and began his own company from there.

Motivation: Wants to open a new tavern; and to reunite with his old friends

Ideals: Optimist. Flaws: Hedonist. Bonds: Poor, Job, Adventurer. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Zedaar Mohradyllion, Male Dragonborn Monk 1
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)9 (-1) 9 (-1)16 (+3)
Skills Intimidation +5, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Nalral Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze, and is pretty ugly. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.

History: Born in the west to a Bather, Nalral learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has achieved small success as a Bather.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he is greedy

Flaws: Ugly, Addict. Bonds: Rich, Adventurer, Job. Occupation: Bather

Voice: Strong lisp

Attributes [hide]

Nalral Holderhek, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)13 (+1) 13 (+1)6 (-2)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 340 gp.


Social Check DCs


Norkruuth Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He carries with him a set of axes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has moderate length black crest. He has gleaming, smiling gold eyes.

Personality: He is happy with his job as a Carter. He turns his eye from what people do, preferring to live and let live. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Norkruuth was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. Norkruuth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Fearful. Bonds: Job, Poor, Adventurer. Occupation: Carter

Voice: Sleepy voice

Attributes [hide]

Norkruuth Esstyrlynn, Male Dragonborn Bard 1
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)14 (+2) 7 (-2)11 (+0)
Skills Nature +4, Perception +0
Senses Passive Perception 10
Languages Common, Infernal, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 6000 cp.


Social Check DCs


Hûmgrat Tewksbury, Male Half-Orc [Permalink]

Personal [hide]

Description: He very much looks the part of a Dyer. He has done his best to style his red hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: He's looking for his big break; and he has a crush on the local performer

Ideals: Gifted. Bonds: Job, Immigrant, Adventurer, Has a crush. Occupation: Dyer

Voice: Speaks with lips pursed

Attributes [hide]

Hûmgrat Tewksbury, Male Half-Orc Barbarian 1
Medium (5'6") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 700 sp.


Social Check DCs

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