Roge High-hill, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. His hair is cut close to his head. His blue eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Roge isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a criminal king-pin and mafia family Roge was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Roge decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Poor, Criminal record, Adventurer. Occupation: Healer
Voice: Excited and jittery
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Elven, Infernal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Dee Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: This malnourished woman wears a red cloak and cross-gartered grey stockings. Her tied-back hair is silver. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She also has developed a complete distrust of the Bookbinder profession.
History: Born in the north her family was never financially stable. Through the years after Dee was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Dee's father didn't care for her much, and the feeling was mutual. Days after completing her studies, news broke out that her hometown was attacked by drow. Dee was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: Expand her business; and she is unsatisfied with her job
Flaws: Antagonistic. Bonds: Poor, Job, Enemies. Occupation: Glassblower
Voice: Strong lisp
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 4 Smokesticks. 3 Antitoxin. 2 Tanglefoot bags.
Stannor Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. He wears a colorful flower in his silver hair. He has gleaming, smiling hazel eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Sold as a small child to a wizard, Stannor was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered music. He moves from town to town, unable to find a place to settle.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Justice, Artistic. Bonds: Attractive, Immigrant, Criminal record, Mentor. Occupation: Fletcher
Voice: Old Prospector
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 220 gp.
Ownka Denholm, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a faded coat and loose pants complete with wide-brimmed hat. She has dyed her greying silver hair a little too much giving a sharp silver color. Her green unseeing eyes seem to look past you.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: A powerful slaver made her what she is. Ownka was born on a far western plains where she grew up under the tutelage of her father, an expert Servant. She left for the west, certain she would find work there.
Motivation: Retire the richest woman in the west.
Flaws: Disease, Shy, Hedonist. Bonds: Mentor, Immigrant. Occupation: Servant
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 5000 cp. Hematite (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!