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NPC Generator

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Advanced [show]


Euphemia Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She carries with her a set of nunchakus, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She wears her hair in dreadlocks. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She believes the world needs to unite to get rid of goblins once and for all.

History: Born in a small village she learned the ways of the warrior from her father. She found a children's book about a Halfling Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She's also a talented Guard, but doesn't like to broadcast it.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and sabotage a competitor

Ideals: Fighting. Flaws: Addict. Bonds: Job, Enemies, Adventurer. Occupation: Roofer

Voice: Forgets to breathe while speaking

Attributes [hide]

Euphemia Swiftwhistle, Female Halfling Paladin 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)11 (+0) 13 (+1)6 (-2)
Skills Acrobatics +2, Intimidation +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2000 cp.


Social Check DCs


Paymon Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is physically well-built. His hair is greying and his face has many wrinkles. His skin is flawless and his red eyes scan people very quickly.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Paymon hails from a village terrorized by drow. He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Enemies, Criminal record. Occupation: Carpenter

Voice: Mousy voice

Attributes [hide]

Paymon Justice, Male Tiefling Warrior 2
Medium (6'2") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 11
Languages Common, Goblin, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4

Possessions: 380 gp. 1 Half-Plate.


Social Check DCs


Duergath Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a brown coat over a red low-cut shirt, and a wide-brimmed hat upon his head. His blonde hair is cut short with large spiked bangs in the front. His eyes are hazel.

Personality: He snorts whenever he laughs or is feeling confident. Energy wise he seems alert and responsive.

History: Duergath lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their son. He worked as a Dyer, and he later adopted a second son.

Motivation: Further expansion of business.

Ideals: Professionalism. Bonds: Family, Job. Occupation: Dyer

Voice: Shortens vowels

Attributes [hide]

Duergath Glanhig, Male Dwarf Rogue 1
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 9 (-1)8 (-1) 15 (+2)8 (-1)
Skills Nature +1, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 40 gp.


Social Check DCs


Fonkin Timbers, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His blonde hair is long and unkept. His brown eyes dart from person to person.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with a lost civilization.

History: He was born in a small island village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break.

Flaws: Ugly. Bonds: Immigrant, Adventurer, Nature, Job. Occupation: Weaver

Voice: Mousy voice

Attributes [hide]

Fonkin Timbers, Male Gnome Commoner 1
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 19 (+4)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Aquan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4

Possessions: 110 gp.


Social Check DCs

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