Osco High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'0" when asserting himself. He has wavy golden hair. His ears are large.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a very good compulsive liar and kleptomaniac.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Osco was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Osco decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Bricklayer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Ideals: Optimist. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Bricklayer
Voice: High pitched, excited
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Druidic, Auran
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2000 cp.
Quespa Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears a fancy black dress. She is muscular with a powerful set of arms. She wears her brass crest up. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is fixated on the number 44. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is an amazing painter.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Doesn't want to be a Farmer and was forced into it by her family; and she is not mentally stable, and does not behave rationally
Ideals: Gifted, Logical. Flaws: Insane. Bonds: Attractive, Criminal record, Family. Occupation: Farmer
Voice: Australian accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp).
Gilthur Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is typically in his Cartwright uniform. He is physically well-built. He keeps his long white hair kept up in a rat tail. His fierce blue eyes like to dwell on things.
Personality: He never swears and excessively uses polite adverbs when speaking. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the north, but his parents moved at a very young age to the west. His mother was a mechanic, and taught him how to fix just about anything. He was always very intelligent and has formed a secret society of specialists.
Motivation: Sabotage a competitor; and expand his business
Ideals: Optimist, Persistence. Flaws: Secretive. Bonds: Job, Immigrant. Occupation: Cartwright
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 20 pp. Aquamarine (200 gp).
Shane Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a yellow poncho over his likewise colored trousers and shirt. He has a small bristly mustache and wavy brown hair. His fair skin shows little sign of his aristocratic breeding.
Personality: A skeptical and narcissistic man, Shane's first love is himself. His second love is also himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was always a brilliant, if unscrupulous mind. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is terrified, and will act out of fear.
Ideals: Impeccable, Logical. Flaws: Fearful, Insane. Bonds: Attractive. Occupation: Crown-heir
Voice: Australian accent
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 7
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Sylvan
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1
Possessions: 100 gp.
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