Marastyr Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman dresses in collared shirts and wears a proper scarf over her head. She keeps her red hair in a pixie cut. She has gleaming, smiling blue eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is a great chef.
History: The child of northern immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Dwarves in the north were limited. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She is content; and she would like to get married and retire
Ideals: Optimist, Gifted. Flaws: Mundane. Bonds: Immigrant, Has a crush. Occupation: Dilettante
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 gp.
Rohesia Shupe, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears yellow painted combat armor at almost all times. Her brown hair is styled in orderly dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her childhood dream was to be a Roofer, but she was a colossal failure. She has drifted from career to career and currently works as a Animal Trainer.
Motivation: Expand her business; and sabotage a competitor
Ideals: Gifted. Flaws: Insane. Bonds: Immigrant, Job. Occupation: Animal Trainer
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp. Black pearl (300 gp). 1 Darkwood Buckler.
Trym Roscoe, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a small bristly mustache and wavy silver hair. This green eyed southerner is not easily forgotten.
Personality: A deeply religious man he believes everything happens for a reason. He misses his home and complains about the freezing weather, even in summer.
History: Trym was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Sabotage a competitor; and regain custody of his son
Bonds: Religious, Immigrant, Job, Nature, Family. Occupation: Mercenary
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 20 gp.
Zaffrab Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a tight fitting blue shirt and pants. Beneath his clothing is a huge mess of scar tissue. His hair is long and silver with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Calm and collected, he is a well trained Ploughman. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Sold as a small child to a slaver, Zaffrab was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Ploughman for the past few years.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Fearful, Ugly. Bonds: Slave, Job, Mentor. Occupation: Ploughman
Voice: Creaky witch voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 16 (+3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Gnoll, Goblin, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 230 gp. 1 Masterwork Common Ranged Weapon.
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